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Review: Shovel Knight: Plague of Shadows

At a Glance

ESRB Rating: E - Everyone
My Rating: Ages 6 and up
Genre: Platformer
License: Commercial
Fun-O-Meter:
Release Year: 2015
Review Published On: December 22nd, 2021
Played on: Thaddeus

Available on:

Windows
Linux
MacOS

Available from:

Humble Store
Steam

Soundtrack: Available as DLC
Areas of Concern:
  • Mild violence
  • Fantasy themes
  • Playing as a villain


How to Save and Pause:

Your progress is saved whenever you complete a level or return to the map screen. Exiting a level without completing it does not save your progress within that level.

If you need to pause the game, press ESC at any time to bring up the pause menu.

Time needed per session:

In order to have enough time to really explore this games world, plan on playing for at least twenty minutes at a time.

Does this game pose issues for Christian players?

No - this is a great game for Christians
Even though the youre playing as a villain, theres really nothing major to be concerned with in this title.

Screenshots

[view screenshot]
Air to gryphon combat

[view screenshot]
Exploring the crypt

[view screenshot]
Its hot underground



Game Overview

Shovel of Hope, the first game in the Shovel Knight series, introduced us to the titular Knight and the crazy medieval world he lives in. While that game neatly resolved the story surrounding Shovel Knight and the evil Enchantress, it didnt quite answer every question that it raised. Who was that green skinned lady in the village? How did Chester get his hands on magical relics that the Shovel Knight missed? Why did the tower collapse when the Enchantress was defeated?

Rather than answer these questions by having us follow Shovel Knight on another grand adventure, Yacht Club Games opted to let their other characters reveal the answers by becoming the protagonists of their own tales. This began with Plague of Shadows, a story that focuses on Plague Knight and what he was doing during the events of the original game.

Despite his costume and name, Plague Knight isnt a doctor or germ carrier. Instead, hes an alchemist - a sort of magical chemist. But, for all his formulas and knowledge, there was one thing that he could not figure out. It was something important. Something grand. Something worth risking everything to get.

...namely, he needed a way to build up enough courage to tell a girl he liked her.

Thus, while Shovel Knight was busy fighting the Order of No Quarter and saving the world, Plague Knight was also travelling around, seeking to steal magical essences from his companions. By collecting powerful essences from the worlds strongest warriors and combining them, he could create a potion that would grant him power beyond imagining. With such power under his control, he could do anything, even dare to do something as frightening as hold hands with a girl. It was the perfect plan!

Gameplay wise, this game follows the original very closely. The main differences lie in Plague Knights preferred means of attack. Alchemists are exceptionally good at manufacturing their own explosives (ideally on purpose), so Plague Knight fights with small vials of volatile chemicals. In addition to blowing stuff up, he can use them to provide additional thrust for jumps. This trick can also be used in midair, creating a sort of double-jump mechanic that players will need to master.

Seeing the world through Plague Knights eyes also reveals a number of new things we didnt see as Shovel Knight. For example, being a villain tends to make people dislike you. This includes other villains, as just about everybody tends to consider Plague Knight to be contemptable. The poor guy just cant catch a break, though all things considered, its not like the maniac really deserves one.

Ultimately, this was another hilarious and enjoyable romp in the Shovel Knight franchise, and like the others, its definitely worth playing through at least once.

Now, this game was originally released as DLC for Shovel of Hope. That method of playing the game has been discontinued, and now its simply part of the Shovel Knight Treasure Chest compilation. Thus, buy the one game, and youll get all four stories from their kooky, crazy little world.

Points of Interest

Collectables and Customizations

The world of Shovel Knight continues to be filled with treasures in this sequel, where youll find hidden cypher coins and sheet music behind secret panels and dangerous obstacles. The cypher coins are probably going to be more important to any would-be alchemists, as they can be used to unlock new equipment for Plague Knights unique arsenal of explosives. Speaking of which, once youve purchased a specific part, you can customize your firepower by combining fuses, casings, and powders in different ways, resulting in some rather unique weapons.

Music is far less useful to someone as practical as Plague Knight, though you can trade any pages you find to Percy, who will give you some gold and a free tip on how to romance the ladies in return.

New Game+

As in the first game, completing Plague of Shadows gives you the ability to start over with all of your gold and items. This second adventure will be more difficult, as the alchemist will take twice as much damage from enemies, but its one way to re-experience the game.

Forgiving

You cant be permanently defeated. When Plague Knight runs out of health, hell drop some of the loot hes carrying and youll resume the level from the last checkpoint you reached. Once youve recovered your gold from the floating treasure bags, its like the accident never happened.

Steam community features

Plague of Shadows added 20 achievements to the original 45, bring the total for the first two campaigns to a classy 65. Most of these have to do with collecting things, such as every cypher coin or unlocking every piece of equipment, but theres one thats especially funny.

Theres a point in the game were Mona is quietly dancing to herself. Youre supposed to use the controls to lower Plague Knight into the room, but if you hesitate (like I did, thinking it was a cutscene), youll get an achievement for being voyeuristic.

Difficult controls

Unlike the nimble Shovel Knight, Plague Knight is considerably less sure footed, and this is reflected in the controls. His slippery movement can be a problem when precision is required, and using his explosives to propel him through the air often sends him flying around. As if this isnt challenging enough, there is an armor upgrade that makes him slide around even more.

If youre not used to his style of moving around, you may experience some frustrating moments.

Concerns and Issues

Playing as the Villain

Plague Knight is by no means a hero. This colors every part of his adventure, as he gets chased out of towns, spat on by the Troupple King, and mocked by the other members of the Order of No Quarter. His own behavior isnt much better, as hell happily knock his own minions about if they get in his way.

Of course, since everything that happens to him is entirely deserved, it provides ample opportunity for physical comedy at his expense.

Mild violence

Like the other Shovel Knight games, common enemies just pop out of existence when defeated, while stronger enemies sometimes have more elaborate reactions to losing a battle. As for Plague Knight, he never actually gets defeated - when his health is gone, hell lean on his staff and run away in a cloud of smoke.

Fairy tale magic and monsters

Whenever youre dealing with a story set in a fairy tale world, youre going to encounter some magic. Ghosts, dragons, and skeletons make up the majority of fantasy creatures, though theres also the god-like Troupple King and his entourage as well as the Enchantress herself to round things out.

Plague Knight doesnt really use any magic; as an alchemist, he prefers the strange and wonderful world of weird science to the supernatural. If youre not already familiar with concept, alchemy is essentially the fantasy equivalent to chemistry. In real life, it was the precursor to chemistry - fiction tends to give it magical powers.