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Review: Windowframe

At a Glance

ESRB Rating: NR - Not Rated
My Rating: Ages 6 and up
Genre: Platformer
License: Donationware
Release Year: 2016
Review Published On: July 9th, 2016
Played on: Thaddeus

Available from:


Save System:

There is no way to save a game in progress. However, you can skip to a desired level by pressing 'P'.

Summary of
Major Issues:

When something in this game takes damage, it pops out of existence. The main enemies are said to be "vampires", but they aren't shown drinking blood or anything.


[view screenshot]
This would be a problem in most games

[view screenshot]
Dealing with the first vampire

[view screenshot]
Preparing easy wall jumps

Game Overview

Windowframe is a platformer with an interesting twist: the sides of the game's window (ie, the window's frame) are treated like part of the game world. Objects in the game act like the sides of the window are walls, ceilings, or floors. By repositioning the window, you can give yourself room to perform a wall jump, create bridges over empty areas, and even block dangerous hazards.

Of course, you're not running around without a reason. There are six evil vampires that are causing trouble in Windowframe, and being a vampire hunter, it's up to you to taken them down. The trouble is, the vampires control the window border too, and they aren't shy about using it in an attempt to trap you or outright crush you.

Fortunately, you can use the stakes you're carrying to help you get around. Plunging a stake into the side of the window prevents that side from moving, and once you're in a better position, you can magically teleport the stakes back into your hand. The catch to this is that when you stake one of the vampires, you don't get to keep that stake. This makes navigating the later levels a lot harder.

Ultimately, Windowframe is about experienting with an unusal idea. It's pretty short, and a skilled player could probably complete the game in under thirty minutes. If you want a new challenge, consider trying this one out.

Points of Interest

Infinite retries
Death is just a mild tap on the wrist here. If you touch a spike or otherwise get hurt, your character goes "poof!", and the level restarts. Each level is also one screen long. Thus, any time you restart a level, you're just starting that one screen over again and you won't have much backtracking to do.
Moderate to high difficulty curve
Many of the levels are just basic platforming puzzles with a twist, and they aren't terribly hard. Others, especially the levels with a vampire, require much more effort. The final battle is very hard, as the last vampire takes several hits, moves around, and shoots fireballs at you.

Concerns and Issues

Vampire slaying and other mild violence
When something dies in this game, it just pops out of existence in a little wisp of smoke, and whenever you restart a level all of the enemies reappear like nothing happened.

The vampires don't really do anything special either; they simply appear as floating pale men in red capes. Most of them don't even move.