Glossary Entry: Backtrack

Quick Definition

Backtracking means returning to areas that you've already explored.

From a developer's point of view, having the player return to explored areas allows them to add a few extra levels without creating many new assets*, so it saves on time and money. Players however, often view backtracking as a bad thing, as it feels like busywork* or needless filler*.

Note that it's not backtracking if the player returns to find the original area has been greatly changed. For example, if a player spends time in a specific village and later returns to find only a pile of rubble, then it's effectively a "new area" and therefore not backtracking.


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