Glossary Entry: Asset

Quick Definition

While content* refers to all of the parts of a game that is not the game's engine*, an asset is a specific piece of the game's content*.

Here's a simple metaphor to explain how this works. Let's say you have a dozen blueberry muffins on a plate, and there's a note next to the plate that read "Only take one!".

Your note and plate would be equivalent to an engine*, as it provides the working space and rules involved in interacting with the plate of muffins. All of the muffins would be the content*, as they are the subjects of those rules and are the only things that can be interacted with. An asset would then be a single muffin, as it's a single small piece of the content*.

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