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Review: The Red Strings Club

At a Glance

ESRB Rating: NR - Not Rated
My Rating: Adults - 18+
Genre: Other / Point and Click Adventure
License: Commercial
Fun-O-Meter:
Release Year: 2018
Review Published On: June 3rd 2020
Played on: Thaddeus

Available on:

Windows
Linux
MacOS

Available from:

Humble Store
Steam

Areas of Concern:
  • Drugs, alcohol, and smoking
  • Overt sexual references
  • Family unfriendly deaths
  • Swearing


How to Save and Pause:

Your progress is saved automatically after almost every major choice, so you dont need to worry about losing your progress.

As this game does not progress without your input, you dont really need to pause, but if you want to do so anyway, you can bring up the pause menu by pressing ESC.

Time needed per session:

This game is effectively an interactive detective novel, so plan to play for longer periods of time.

Does this game pose issues for Christian players?

Some players may have concerns
The focus of this game is a philosophical discussion of the nature of humanity and transhumanism; specifically, its about how much we allow ourselves to be controlled by our emotions and feelings.

However, in order to have this discussion, the player must put up with a lot of swearing, and sexual remarks, which may leave them questioning if the discussion is worth having.

Screenshots

[view screenshot]
Getting ready to serve a friend

[view screenshot]
Mixing drinks

[view screenshot]
Loose lips sink ships



Game Overview

A long time ago, I took a look a game called Zen and the Art of Transhumanism. This game was simple, but it held a moral lesson about the way we view the world through a broken lens. In other words, our wants and desires would never really satisfy us, as they were based on quick successes or very narrow minded goals like fame or money. The Red Strings Club is by the same developer, features an upgraded version of the zen pottery game as part of its storyline, and also has some thought provoking material, but its mainly a detective story.

As you might expect from a game influenced by transhumanism, the Red Strings Club takes place in a cyberpunk dystopia where the majority of the population have augmented themselves with cybernetic implants. The megacorporation Supercontinent Ltd. is the primary manufacturer of these implants, but something is going on behind the scenes. There are rumors that this company has recently changed directions, and not for the better.

These rumors are more or less confirmed by the sudden appearance of a damaged Akara android at the Red Strings Club. Upon investigation, the clubs owner and his friends quickly learn that Supercontinent Ltd is planning on installing a new update to its devices that will alter the behavior of any implant user. The goal of this project is allegedly to do away with things like depression, sadness, and other undesirable emotions, but it also sounds like a dangerous brainwashing tool that could prove disastrous if it fell into the wrong hands.

This leads to the gameplay itself. You have limited control over the clubs owner and bartender, Donovan. Acting as his muse, youll enable him to create cocktails that channel into his clients various emotions. By changing the clients state of mind with these drinks, you can open doors that would otherwise be closed, and allow his silver tongue to sneak some sensitive information out of them.

Along the way, Donovan and the repaired Akara unit will discuss various topics related to the current situation, continuing the theme of questioning your beliefs regarding manipulation and control. This is the games main theme: How much control can you have on another person before it becomes unethical or immoral, and how much control do people really have over their own choices?

Id invite all of my readers to try this one out and work towards the answers themselves. But be warned: this game touches on a lot of topics that are considered offensive or problematic. The large amount of drugs and alcohol is only the tip of the iceberg. People swear, talk about mature subjects, and sometimes your actions have tragic consequences. This is not a game for the kids, and to be honest, Im not sure theyd understand the depth of whats being discussed in this story anyway.

Points of Interest

Simpler than it sounds

Creating the specialized cocktails isnt particularly tricky, but I dont think it was meant to be. This aspect of the game appears to primarily exist so that the player can experience a short period of downtime between the otherwise heavy discussions. But while its easy to make a cocktail for a specific mood, you need to be careful about what emotions you bring out in a client. Each drink can make it harder or easier to accomplish your goals, so think about where you want to take the discussion before you start pouring.

Your choices have real meaning

So much of the story is determined by your choices that you can replay the game immediately after finishing it and accidentally end up taking things in a new direction. Depending on what you do, you might be able to recruit people to your side, or you might make new enemies.

Tug the Red Strings

Theres a menu option in the upper left hand corner that allows you to examine the story so far. This shows how each event has built into the current situation, creating a large butterfly effect. Thanks to this map, you can review how everything was tied together.

Steam community features

There are nineteen achievements for you to earn while youre trying to prevent a cybernetic doomsday. Youre not going to be able to earn them all during a single playthrough, and many of them require some very skilled detective work, so if youre the sort of person who enjoys hunting them down, youll have some extra work cut out for you.

There is also a set of Steam trading cards, should you be interested in collecting them.

Concerns and Issues

Drugs, alcohol, and smoking

As the majority of this games events take place in a bar, its not too surprising that alcohol plays a prominent role in the games story. Some clients do become rather drunk during their stay, and how crazy they get generally reflects what emotions youve brought out with Donovans magic cocktails.

Additionally, a number of the characters in this game smoke tobacco products while at the bar or just in general, and its briefly mentioned that all psychoactive drugs have been legalized in this world. In a way, this ties back into the previous games point about how we seek happiness with transient things.

Of course, this message is somewhat lost when you take something else into account -- if youre observant enough, you can acquire a short-term memory blocker from Akara. These are pills that you can sneak into peoples drinks to make them forget about whatever they just talked about. Gameplay wise, these pills simply reset the dialogue options for that specific encounter.

Dirty language and dirty minds

The sheer amount of swearing is extremely jarring if youre not prepared for it. Many of the characters in this game save profanity for shocking or angry situations, but others use vulgar language with utter abandon. It doesnt help that the clients with dirtiest mouths also have the filthiest minds, and are more than happy to talk about how aroused they are. This is by far the most offensive content in the game, as its very in your face and unmissable.

Mild nudity

During the short portion of the game where youre helping Akara make cybernetic implants, shell be performing some fancy surgeries on people. Thus, every client who comes through the line is unconscious and completely nude. The games simple graphical style keeps things very tame, but it does depict the human body fairly realistically.

Violent deaths

The stakes are very high in the Red Strings Club, and the game wastes no time to warn you about it. When you start a new game, youre shown Brandeis falling to his death from a tall skyscraper. The rest of the game is a flashback retelling the events that led to his untimely demise. The bloodiest death in the game takes place shortly thereafter, during the part where Akara is attempting to install implants into various patients. A member of an anti-Supercontinent rebel group sneaks into the area, and gets graphically killed by a security system when she digs a little too deeply into the mainframe. Also, depending on your choices during this segment of the game, another character may end up committing suicide or going berserk. Youll get a chance to stop them, but if you play your cards wrong, they will die.

As a final note about the violent content in this game, Donovan can end up getting forced into a game of Russian Roulette. How this pans out is up to you.

Supernatural elements

In a world where technology is both omnipresent and on the verge of becoming self aware, the introduction of supernatural forces is a little unexpected. Your own role as Donovans mysterious muse feels like your typical excuse to have the player play a role in the games events, but the supernatural world clearly exists behind the scenes.

The best non-spoiler example of this is a strange smuggler who visits the bar midway through the game. Calling himself Gost, he displays unusual behavior, including telekinesis and the ability to disappear on command. This visibly upsets both Akara and Donovan, but not enough to prevent them from making a deal with their strange guest.

Alternate lifestyles

Brandeis and Donovan are an interracial gay couple. Nobody in the games world cares about this, and its not like they hide their feelings for each other. Also, one of the Supercontinent Ltd. employees is transgender, and their gender reassignment plays a small role in the games final puzzle.