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Review: INK

At a Glance

ESRB Rating: NR - Not Rated
My Rating: Ages 6 and up
Genre: Platformer
License: Commercial
Fun-O-Meter:
Release Year: 2015
Review Published On: July 9th, 2016
Played on: Martha

Available on:

Windows
Linux

Available from:

Humble Store
Itch.IO
Steam

Soundtrack: Available as DLC
Areas of Concern:
  • Mild violence


How to Save and Pause:

If you need to step away from the computer while youre playing this, just leave the level or quit the game. Your progress is saved whenever you clear or leave a level.

Time needed per session:

The levels in this game are short but difficult, so plan on playing for at least ten to fifteen minutes.

Does this game pose issues for Christian players?

No - this is a great game for Christians
This game really doesnt feature any objectionable content; at most, the animated shapes pop into paint splatters when something hits them or they touch something they shouldnt.

Screenshots

[view screenshot]
Things start out easy enough

[view screenshot]
But they dont stay easy

[view screenshot]
Dealing with a boss



Game Overview

INK would be a normal abstract art themed platformer if it wasnt for the unique way you explore the games levels. Instead of being able to see the environment, you can only see whats been painted by you, enemies or enemy fire. Everything is basically made out of psychedelic ink, so it just takes a touch to paint something. Alternatively, when things burst they spray ink in all directions, painting yet more of the level.

Your only goal in the levels is to survive long enough to unlock the tiny exit door and run through it. Getting there is often extremely hard, as your little box will pop if it takes any damage, and there are plenty of traps and enemies to harm you. Additionally, some levels require you to find keys or defeat enemy boxes before you can proceed. These enemy boxes arent much of a threat, as they just slide along their platforms, but you may find it difficult to reach them when youre being shot at by the more dangerous enemies.

For an extra helping of danger, there are also three bosses youll need to beat. Each one is based on a common enemy and features a unique attack pattern. To beat them, youll need to dodge their attacks and bounce on them three times. This is far from easy to do, as it only takes one mistake to fail the level.

Good luck; youre going to need it.

Ultimately, this is a game for people that like a challenge. Despite being full of colorful things and basic shapes, its very merciless and will quickly burn out casual gamers with the high difficulty curve.

Points of Interest

Unique painting mechanic

The idea of having the levels be invisible until you paint them is a clever one, and keeps the game feeling pretty fresh compared to other hardcore platformers. The entire abstract art style of the game is also simply nice to look at during the easier levels.

75 total levels

This is just enough to make it feel like youve accomplished something, but not enough to wear out the concept. You can also go back and replay any level youve already cleared, so dont worry about your score the first time around. Once youve figured out the right path, you can play it again for a better score or to try and find a coin hidden on twenty of the levels.

Timed games and leaderboards

If youre feeling competitive, theres a timer feature you can enable to see how fast you can solve a given level and leaderboards that let you compare your performance to others. This might not be the best idea on some of the later levels, as the added pressure could make them impossible.

Steam features

Like most games on Steam, there are achievements that can be earned and Steam trading cards that can be collected. Many of the achievements are actually earned by dying frequently, which is a big hint about how difficult this game can get. Earning the rest will take some effort and very good reflexes.

High difficulty

The first few levels are very easy. After all, they are mostly there to teach you the basic gameplay mechanics. But this changes soon enough, and youll discover that this really is a hardcore platformer. It takes some effort to clear all 75 levels, and its safe to say that the later levels are hard enough that many casual gamers wont have the patience to continue trying. On the plus side, you have unlimited tries.

Sometimes hard to see whats going on

One of the downsides of having paint fly everywhere is that it can sometimes be hard to tell whats a harmless bit of loose ink and whats a deadly bullet. Considering how little time you have to decide, expect there to be fatal mistakes every so often.

Slippery controls

Usually youd want as much control as possible over your movements in a platformer, and that certainly isnt the way this game was made. You slip and slide over everything, often flying to your doom because you cant overcome your own momentum in time to avoid disaster. This is the most common complaint about INK, though personally I feel the loose control is fitting -- its like the floor is soaking wet.

Concerns and Issues

Mild violence

In INK, anything that can be killed dies in a puff of fresh paint. This is most likely going to be the square you control, but there are always exceptions. For example, many levels require you to pop all of the other squares before you can continue. With everything being abstract shapes, this level of violence isnt really much of a concern compared to the other major issue...

Possible trigger for behavior issues

Some of the later levels are very, very hard and can really frustrate the player. Theres nothing like a super hard game to get a player agitated, and a frustrated gamer is an angry gamer. Be mindful of yourself and others playing this one: if youre getting too angry or are starting to snap at others, take a break for a bit. Or just take a break every few levels anyway; restarting levels over and over again tends to hamper your performance, which in turn means youll have to try again more and more often.