Review: The Room

At a Glance

ESRB Rating: NR - Not Rated
My Rating: Ages 10 and up
Genre: Puzzle / Room Escape
License: Commercial
Fun-O-Meter:
Release Year: 2014
Review Published On: October 19th, 2022 (updated on January 25th, 2023)
Played on: Thaddeus

Available on:

Windows

Available from:

Steam

Areas of Concern:
  • Occult references


How to Save and Pause:

Your progress is saved automatically as you poke around the mysterious device. Once youve cleared a chapter, you can also replay it at any time using the chapter selection option on the main menu.

Theres no need to pause this game, as it doesnt do anything without your input.

Time needed per session:

This game is designed so that you can poke at it whenever you have some free time, so youll only need to plan your time if youre going to replay a chapter - in that case, youll need to finish the chapter in one go.

Does this game pose issues for Christian players?

Some players may have concerns
There are some references to magic and hints that things have not quite gone according to plan, but overall, theres nothing too worrying in this game - the real issues dont start showing up until the sequel.

Screenshots

[view screenshot]
Through the looking glass

[view screenshot]
Curiouser and curiouser

[view screenshot]
Time for a little tune



Game Overview

Taken as a whole, the Room franchise is about solving intricate puzzles that operate on rules outside of the ones that govern our familiar universe. In this first installment, everything revolves around a strange box that the player character was gifted by a mysterious person, known only by his initials. This game is rather short, but it serves its role as the introduction to the series, its story, and the immersive way youll be interacting with the games.

The game begins by confronting the player with a large locked cabinet. On top of the cabinet is a small box and a letter from your benefactor. The tutorial then proceeds to walk you through how to read the letter, open the small box, and generally control the game. Once the cabinet is open and the player has access to the contraption inside, the game proper begins.

I keep mentioning the games controls because I think they are a core part of what makes these game work. Everything is controlled using your mouse in specific and intuitive ways. For example, to turn a crank, you hold the left mouse button and move the mouse in a circular motion. Another example would be how youd drag the mouse to open a drawer or turn a dial. In essence, youre miming the actions that your character takes, and this draws you in more than keyboard controls ever would.

Now, most puzzle games like this have an inventory of some sort. This one does too, but theres also a twist to it. Youll often need to examine the objects you collect, moving them around in a 3D space to investigate every side. Several of them are also small puzzles in and of themselves - many keys can be manipulated to fit different locks, and some objects hold additional secrets youll need to discover.

But by far the most important tool youll find in this game is the magical eye piece that has been provided for you. In fact, its so important to this mystery that obtaining it and understanding how to use it is the central theme of the in game tutorial. While wearing the eye piece, hidden marks and clues become visible, as do strange runes and otherworldly signs.

Which brings us back to the story itself - it seems that whoever left you this cabinet was, they were extremely interested in alchemy. In the real world, alchemy was the early precursor to modern chemistry, but in fiction (like this game), alchemy often becomes something more like a type of scientific magic. As you progress in this game, youll find fragments of the alchemists diary entries. Each fragment explains a little more about what transpired before you entered the scene.

Apparently, your benefactor was on the verge of a profound discovery. While early alchemists recognized only the four primal elements - fire, water, earth, and air - he was about to discover a fifth. This final element seems to possess incredible power and possibilities, so he fashioned this box to ensure that only someone worthy of following in his footsteps would learn of his work and continue it.

And that someone is you - if youre daring enough to solve the riddles he has left behind.

Unfortunately, as this is just the beginning of a four part saga, youll find yourself left with more questions than answers if you only play the first game. But, the good news is that the entire franchise is quite affordable and also regularly goes on sale, making all four games simply a multi-episode equivalent of a single game.

If youre not sure this is the sort of thing youd like, just purchase the first game when it goes on sale, and give it a try. Theres no penalty for buying the games separately.

Points of Interest

Clever little puzzles

Many puzzle games challenge the player with common logic puzzles or simple minigames, but the Room series does things differently. Each puzzle is unique, and often involves hidden panels or objects that are much too large for the space that contains them. Youre going to need to look around (and sometimes through) objects in order to find the next solution.

Of course, youre not entirely on your own - should you need help remembering where you left off or working out the next step, there are hints available. Simply click on the question mark in the upper left to receive one of several hints about the current puzzle. The best part about these hints is that they wont tell you the answers directly - instead, theyll just give you a nudge in the right direction and have you go from there.

Steam community features

There are five achievements to earn playing this game, though none of them are particularly interesting as they are awarded for reaching milestones in the story. Thus, youll have earned them all in a single playthrough.

There is also a set of Steam trading cards available, if youre interested in collecting those.

Concerns and Issues

Fantasy magic

As youd expect from a story about studying some forbidden truth, theres an occult feel to just about everything going on. The eye piece is a good example of this, as it allows you to see beyond normal space. This can reveal handprints, smears, and even some fine details like runes or, in one case, a stylized rams skull.

But, most of the magic the player will encounter in this game comes from the puzzle device itself. Many of its parts defy normal physics, popping in and out of places where they shouldnt possibly fit, suggesting the box exists beyond our familiar three dimensional universe.

The box is also decorated with runes, Latin phrases, and representations of space and the heavens - all things that youd expect to see in an esoteric or occult work.

A hint of whats to come

In the final chapter, there are some torn tarot cards in a drawer. The only card thats clearly visible is the Death card; the rest are in tatters. These cards only exist to provide some decoration, as they cannot be collected or interacted with. That said, they are definitely here for a reason - youll be interacting with this tarot deck in the next game.