Review: Mega Man 11
At a Glance
|This game is recommended!
While there are many great games out there, this is one manages to be good fun and stay fairly true to Christian moral values.
If you're looking to add a new game to your collection, consider this one!
|ESRB Rating:||E10 - Everyone (Ages 10 and up)|
|Review Published On:||October 28th, 2018|
You need to save* your game manually. This can be done from the stage select screen, and in case you forget, you'll be prompted to save* before exiting the game.
As usual, the Mega Man series is about robots fighting each other. No humans are harmed, and once the day is saved, the bad robots are rebuilt as good robots once again.
As expected, Dr. Wily is trying to conquer the world. However, this time around he didn't initially start out with a grand master plan. One night, he dreamt about the original falling out he'd had with Dr. Light. Long ago, during their university days, Dr. Wily had developed the Double Gear system, which allowed a robot to surpass their limitations for a brief time. This came at the cost of damage to their systems, and since this created a danger to society, his research was shutdown. Having remembered this, he set out to prove everyone wrong by perfecting the Double Gear system and declaring war on the world once again.
Now, every Mega Man game has their gimmick. This time, the gimmick of the day is the Double Gear system, as Dr. Light decided to even the playing field by installing Wily's old prototype into Mega Man. Thus, the player has the ability to temporarily give themselves a massive damage boost (via the Power Gear) or slow down time for everyone except the Blue Bomber (via the Speed Gear). Personally, I think this works rather well -- the benefits gained by using the Double Gear system are offset by its cooldown* and the possibility of overheating Mega Man's systems, which leaves him very vulnerable for a long time.
If you're already a fan of Dr. Light's golden boy, this is another solid entry in the franchise for you to enjoy. On the other hand, if you've never played a Mega Man game before, this would be a great introduction to the games -- I'd just recommend following up this title with Mega Man Legacy Collection. Can't have too much of a good thing now.
Points of Interest
Another thing that's different is the art style. Previously, games in this series used sprites. This time the art style uses an on-the-fly 2.5D rendering engine*. Despite this big technological leap, it still looks like a proper Mega Man game. This change allows the characters in the game to spin and move in very fluid ways that just looks dynamic and lively.
The new Double Gear mechanic also works really well. The gimmick-of-the-day doesn't always work out in Mega Man games, but this one feels like a natural development in the game's design. For example, other games in the series have experimented with time-dilation techniques before with mixed results, but the Speed Gear is the best implementation of such a thing I've seen in the series yet. Additionally, the bosses* have and use their own Double Gear system. This makes battling them more engaging and fun, as they have more complex patterns than usual.
There are also some hints at what's to come in the Mega Man timeline. Unlike the other games in the series, Mega Man's appearance changes when he equips a special weapon. Up to this point, the only characters that have done something like this are from the Mega Man X series. Another link with Mega Man X's timeline are the references to Dr. Light researching how to make robots more independent and intelligent -- research that will eventually produce Mega Man X and usher in the new Reploid era.[/]
On a side note, your progress in the main game determines what special weapons are available in the challenge mode. Because of this, you might want to beat the game before you try the challenges.
Lastly, for those who are into collecting them, there are also some Steam trading cards* available.
Concerns and Issues
Again, these robots are not considered "people" and don't have true free will. While the introduction to this game does highlight that Dr. Light is trying to develop robots that can think for themselves (effectively making them "persons" in their own right), we know from other games in the franchise that it will be his final creation, Mega Man X, that will bridge this gap.