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Pardon the dust! This page includes some jargon that hasn't been added to the site's glossary yet. I'll be around to fix this later, but sorry for the inconvenience in the meantime. |
Review: LOVE
At a Glance
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This game is recommended! While there are many great games out there, this is one manages to be good fun and stay fairly true to Christian moral values. If you're looking to add a new game to your collection, consider this one! |
ESRB Rating: | NR - Not Rated |
My Rating: | Everyone |
Genre: | Platformer |
License: | Commercial |
Release Year: | 2014 |
Review Published On: | August 27th, 2016 |
Played on: | Martha |
Available from: |
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Save System: |
You can't save* your progress. Instead, as you progress in the game you'll unlock* access to the various levels in the level select menu. |
Summary of |
Touching anything colored white or falling off the bottom of the screen will result in an instantaneous death of your character. |
Screenshots
Game Overview
Love is a homage to old school* computer games, and it focuses solely on running through various levels as quickly as possible. There's no story or point, other than the challenge of surviving the many obstacles in your way.
Since this is a very stripped down platformer, all you do is run to the left or right followed by jumping or dropping to the next platform. Since the odds of dying are extremely high, you can also set a checkpoint as you run along. When you inevitably drop down a bottomless pit or touch something you shouldn't, you'll respawn* back at your checkpoint and start running all over again. Amusingly, the animation of your character running has their arms trailing behind them, as if they were simply careening around on a sugar rush.
Although there isn't much to the game, there are several game modes to provide the player with different challenges. The first mode gives you 100 lives* to try and survive all of the different levels. The speedrun* mode is more lenient, giving you infinite lives*, but as the name implies it rates you based on how quickly you make it through the levels rather than how many times you die.
The final mode, aptly named YOLO* mode, has you attempt to clear all of the levels without dying once. This is pretty challenging, but skilled players might be able to pull it off.
Since this is a very stripped down platformer, all you do is run to the left or right followed by jumping or dropping to the next platform. Since the odds of dying are extremely high, you can also set a checkpoint as you run along. When you inevitably drop down a bottomless pit or touch something you shouldn't, you'll respawn* back at your checkpoint and start running all over again. Amusingly, the animation of your character running has their arms trailing behind them, as if they were simply careening around on a sugar rush.
Although there isn't much to the game, there are several game modes to provide the player with different challenges. The first mode gives you 100 lives* to try and survive all of the different levels. The speedrun* mode is more lenient, giving you infinite lives*, but as the name implies it rates you based on how quickly you make it through the levels rather than how many times you die.
The final mode, aptly named YOLO* mode, has you attempt to clear all of the levels without dying once. This is pretty challenging, but skilled players might be able to pull it off.
Points of Interest

Since it's on Steam, it includes community features, such as Steam trading cards* and Achievements*.

This game challenges the player's reflexes, but that's about it. Whether or not you succeed is entirely based on how skilled you are.

All of the levels are done using limited color palettes and use 8-bit sounds, making this feel like the games many players grew up with in the early years of computer games.

Unfortunately, the game is little more than a romp through various challenges. This can be entertaining for a bit, but the novelty wears off after playing it for a while.
Concerns and Issues

Touching anything white or falling past the bottom of the screen kills the player character. When killed, one of several animations is played, and most of these are nods to old computer games. There's nothing actually graphic here however, as this typically amounts to having the player character flicker out, fall over, or fly away with a halo.