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Pardon the dust! This page includes some jargon that hasn't been added to the site's glossary yet. I'll be around to fix this later, but sorry for the inconvenience in the meantime. |
Review: Kairo
At a Glance
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This game is recommended! While there are many great games out there, this is one manages to be good fun and stay fairly true to Christian moral values. If you're looking to add a new game to your collection, consider this one! |
ESRB Rating: | NR - Not Rated |
My Rating: | Everyone |
Genre: | First Person Puzzler |
License: | Commercial |
Release Year: | 2013 |
Review Published On: | August 27th, 2016 |
Played on: | Martha |
Available from: |
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Save System: |
You can quit whenever you want, as your progress is saved* whenever you do something, be it enter a new area, find a rune, or solve a puzzle. |
Summary of |
You can't die, but someone else clearly did. |
Screenshots
Game Overview
Kario is an enigma. Without any explanation or guide, you're simply dropped onto a platform overlooking a large white void and left to figure things out on your own. Like most First Person Puzzlers, this means that you'll be wandering around solving various puzzles, though there isn't an inventory or any mechanic* more complicated than walking, jumping, or interacting with objects in the world.
In addition to the obvious objective of solving the riddles the areas present, there are also a handful of runes hidden on walls and other surfaces that you can collect. Finding them all allows you to view the game's secret ending*, which is so patently silly and nonsensical that it must be witnessed to be believed.
But perhaps the most striking feature of this game is how the environments contrast with each other. The game's world is abstract and beautiful, but at the same time it's also barren and lifeless. You're completely, utterly alone in this game, and the only hints of life are old, distorted recordings of destroyed cities and landmarks scattered around the broken and disabled machines.
This is definitely a game to try if you don't mind the silence. It's not quite a horror game, but the emptiness is unsettling, and the unnatural way it feels was very deliberate.
In addition to the obvious objective of solving the riddles the areas present, there are also a handful of runes hidden on walls and other surfaces that you can collect. Finding them all allows you to view the game's secret ending*, which is so patently silly and nonsensical that it must be witnessed to be believed.
But perhaps the most striking feature of this game is how the environments contrast with each other. The game's world is abstract and beautiful, but at the same time it's also barren and lifeless. You're completely, utterly alone in this game, and the only hints of life are old, distorted recordings of destroyed cities and landmarks scattered around the broken and disabled machines.
This is definitely a game to try if you don't mind the silence. It's not quite a horror game, but the emptiness is unsettling, and the unnatural way it feels was very deliberate.
Points of Interest

Normally one would complain about a game featuring vast world with nothing in it. However here it works very well, as it reinforces the feeling that you're entirely alone inside this huge and abandoned complex.

There is an optional graphical filter that makes the it appear that you're viewing the game through an old, static covered screen. This is great for those of you that want to make things feel even more run down and rusted.

There are a lot of people that love to be scared, and this game seems to be headed towards a creepypasta* style story. It's dark, sad and moody, though the ending itself is a happy one. The secret ending* is a complete mindscrew* however and seems to exist just to counter the game's serious and brooding nature with a bit of incredibly surreal humor.

Just about every scene in this game is something to marvel at. The fact that you are activating the machinery only serves to make the scenes come alive and make the entire game an interactive piece of art.

With the possible exceptions of about two puzzles, reflexes aren't really needed here. Everything is about testing your brain, not your fingers.

The popular virtual reality headset is supported by this game, and I can only imagine how amazing it must be to experience these settings using virtual reality technology.

There is what appears to be a texture error in the first area. This makes it appear that there is a rune you can collect in plain sight, but in truth it's just a wall and no amount of effort will collect the rune. Just move on and find the other three runes for the area.

Kairo can be beaten in under four hours, and once you've figured out every puzzle and both endings*, there's really no reason to play it again. If you do, it probably won't be as much fun the next time around as nothing is new and you know the secrets behind everything.
Concerns and Issues

No matter what, the player is perfectly safe. Falling off a ledge simply results in you being teleported back to safety, and there's nothing that can harm you anywhere in the complex.

Near the very end of the game, you'll encounter someone's skeletal remains. There's no blood or anything, as it's obvious that the body has been there undisturbed for a very long time.