Review: FreeDoom

At a Glance

ESRB Rating: NR - Not Rated
My Rating: Ages 13 and up
Genre: First Person Shooter
License: Open Source
Fun-O-Meter:
Release Year: 2001
Reviewed Version: 0.12.1
Review Published On: November 9th, 2022
Played on: Thaddeus

Available on:

Windows
Linux

Available from:

Project Homepage

Areas of Concern:
  • Graphic violence
  • Blood and gore


How to Save and Pause:

How your progress is saved depends on the source port youre using. Many will automatically save your game between levels or allow you to manually save whenever you want.

How you pause the game is also determined by the source port youre using; most of the time, pressing ESC will pause the game and bring up a menu.

Time needed per session:

The levels in this game are gigantic and often filled with traps, so plan on playing for thirty minutes or more. Id also suggest that you save frequently, as not everything is as straightforward as it appears.

Does this game pose issues for Christian players?

Some players may have concerns
Although this is essentially a fan remake of the first two Doom games, most of the demonic references and imagery have been removed in favor of a space alien theme.

That said, this game still features a lot of blood, gore, and graphic violence, just like the original games.

Screenshots

[view screenshot]
Meet the new Imp

[view screenshot]
Dealing with combat slugs

[view screenshot]
Another day, another mire



Game Overview

One of the quirks of older games like Doom or Wolfenstein 3D is that their engines and content are entirely separate from each other. This has allowed many different people to create new, custom engines that allow these old games to be played on modern systems. In fact, getting Doom to run on things that dont normally support video games - like cameras, printers, medical equipment, and even ATMs - is an entire hobby in and of itself.

The FreeDoom project approached this situation from the opposite direction. Instead of providing a fancy new engine, theyve created a free fan-made replacement for the original content. Everything the game needs - the sound effects, music, graphics, and levels - has been recreated from scratch by this team of volunteers. But, not only do these files replace Doom and Doom IIs assets, theyre also designed to be used in place of those files. This means that you can use FreeDoom to play custom level sets without having the original games installed - and thats a really amazing thing to have accomplished.

As if that wasnt already impressive, FreeDooms files can also be used as a pair of unique stand-alone first person shooter games with their own story. This time, instead of having the player clean up the aftermath of an ethically questionable teleportation experiment going awry, the hero of this game was imprisoned by a corrupt interplanetary corporation that creates mutant weaponry for some shady military organization. Thus, you need to fight through hordes of cybernetic zombies and angry aliens in order to make your escape.

As a long-time fan of the Doom franchise, Ive got to say that the FreeDoom community has done some seriously astounding work, and if you enjoy classic FPS games, then you must take this project for a spin in your favorite Doom-compatible source port. The developers of FreeDoom suggest ZDoom or Crispy Doom for the best experience, but it worked fine in Zandronium, which is the one I prefer.

Just be aware that the FreeDooms level designers are working around the original games engine, which doesnt feature jumping or vertical aiming. This means there are a few levels where being able to jump can result in sequence breaking or other problems, so remember to disable jumping if your source port supports it.

Points of Interest

Effectively two new games + deathmatch maps

Part of the beauty of this project is that its not just a free to use reskin of the first two Doom games - it also provides entirely new campaigns for the player to enjoy. Theres even a special set of levels for multiplayer deathmatches.

Excellent redesigns

Every monster, item, and weapon has been remade with a bold new look. Many of these redesigns are especially nice, like the new cacodemon or the brain-aliens that replaced the imps. My personal favorites among these new graphics are some of the weapons, like the plasma cannon or the rocket launcher.

But, there are a few monsters that got something of a downgrade with this change. The mancubi have been replaced with an unimpressive looking pile of glop, and it looks like the sprites for the spider mastermind arent quite finished yet.

Made by veterans, largely for veterans

Unfortunately, the biggest downside to this project is that its not exactly beginner friendly. FreeDooms levels are clearly intended to challenge people whove been playing old FPS games for a long time. There are even several levels that flip the script, tasking the player with solving puzzles without confronting the monsters.

On the plus side, the FreeDoom community is already aware of this issue and is taking steps to make the difficulty more adjustable.

Concerns and Issues

Less demonic than the originals

The Doom franchise is notorious for the large amount of satanic symbols and occult references on display. By switching the focus to an out of control bioengineering experiment, FreeDoom ended up removing most of the offending content. That said, you will still find a wall tile or two depicting pentagrams, but these are rarely used in the current FreeDoom levels.

Lots of graphic violence

On the flip side, FreeDoom did virtually nothing to clean up the games violence and gore. Enemies still bleed or die in puddles of their own blood, just like before. Also, while some of the decorations have been replaced with science fiction equipment, there still are walls depicting mutilated bodies and other graphic things.