A Wizard's Lizard is a fun little game, much like the Binding of Isaac
, though it features considerably less controversial content
. It also features some unusual mechanics
that help it stand out from other games in this genre.
Probably the most unique feature is the way death is handled. Normally, if you run out of health, your character dies and the game is over. Here, your character still dies, but instead of having the game end, you continue to play on as your character's ghost in the afterlife. While dead, you'll have to deal with the angry ghosts of enemies you'd killed earlier as well as any ghosts spawned from the piles of bones scattered around. On the plus side, you can access new areas that your living body couldn't reach.
Each section of the dungeon is also home to a room featuring a runic design on the floor. By standing in these magical circles, you'll reanimate yourself and return to the world of the living. These can only be used once, but if you use them carefully you'll be able to get the best of both worlds as you wander through the maze. Eventually, you'll reach the bottom of the Crypt, and defeat Death himself.
But, it's unlikely that you'll make it that far on a typical trip. Don't worry too much about it; many of the things you can do in the dungeon are reflected in the town far above it. Anybody you save will be found wandering around town, and most of them will donate some money to your continued attempts. If you bought any blueprints from merchants found in the dungeon, the store in town will start carrying these items. Lastly, the town's museum gains new exhibits as you collect new equipment and slay unique monsters.
Multiple playable characters
At the start of the game, you can only play as Raga, the Wizard's lizard. This isn't much of a problem though, as their pet is well-balanced and carries some decent starting items. Once you've beaten Death, you can play as the rescued Wizard, and there are several other heroes and heroines trapped inside the dungeons for you to find, rescue, and play as.
Large selection of items
Randomly generated levels
The combat mechanics
are extremely simple, but there's a surprisingly large number of items and weapons to choose from. This allows for many different ways to customize your hero, though for the most part what items you can use are limited to what you're lucky enough to find in your travels. There's a shop in town that you can buy items from, so once you have enough money you can start with almost anything you want. To give you an idea of how varied things get, consider your weapon choice: will you fight with a spear, a sword, an axe, a magical staff or a pair of daggers?
No two attempts are the same, as the rooms are always shuffled around to make a unique dungeon for you to explore. It also helps that the different areas feature their own themes and unique monsters.
Steam community features
There are two areas - the Den of Thieves and the Forest - which are not normally part of the level set. In order to access them, you'll need to find some secrets
hidden in the regular levels.
Roughly an hour long
The achievement hunters
out there will be glad to hear that there are a number of achievements
to earn while playing A Wizard's Lizard. Only a few of them are generic; many revolve around doing something unusually hard, such as playing through the game without resurrecting even once. There are also Steam trading cards
If you're not in a hurry or trying to complete a challenging achievement
, a single run through the entire game takes about an hour. It's not really a game to play during a coffee break, but it's long enough to make the trip worth it.
For anybody who is feeling brave or foolhardy, there are a series of challenge levels that you can access from the main menu. These are usually timed, and limit you to specific item sets. These aren't going to be too easy, but with some practice they should be doable.
Moderate to High difficulty
Don't be fooled by the cute graphics: this isn't an easy game. Or at least, not at first. Things get a lot easier once you've rescued a number of people and found the blueprints for your favorite items. However, things can still turn on a dime as the levels are filled with enemies and traps. The owl traps in the Crypt are the bane of my existence.
Limited selection of rooms and items
Items cannot be used together
There is clearly an attempt at keeping things from getting boring, but the most common complaint about this game is that things start to feel repetitive after a while. Once you've made a dozen or so attempts at clearing the dungeon, you'll have begun to recognize most of the room layouts.
The items suffer from this as well: although there are unique mechanics
for each of the different weapon types, there isn't much reason to try another weapon once you've found something you like. For example, one spear will behave much like another; the only difference is how much damage it does.
Whenever you find a new item, you'll replace the item you're using rather than add the new item to your collection or an inventory. This means that instead of getting more powerful by combining the abilities of many different items, you'll have to sacrifice the benefits of one to get the benefits of another. On the plus side, this prevents you from becoming extremely overpowered
, but it also means that finding better loot
isn't rewarding once you have the items you want.
Magic, totems and the use of Soul Powers
Since the game's story is based around a magic potion the Wizard was creating, it's not surprising that magic also plays a heavy role in the rest of the game. You'll find the almost every fantasy creature wandering about in the dungeons, but there are a few things that stand out as possibly problematic.
Blood and gore
The first of these is that you can plant totems to use their magic. These effects range from simple explosions to small area of effect attacks. The second is a type of attack called a Soul Power. Using these uses up a Soul Orb that you've collected in your journey (usually during the afterlife), and their effects range from simple offensive attacks to summoning a purple dragon that flies around and helps you defeat your enemies.
Skulls, bones and other designs based on dead things
Sadly, this cute game likes to use gibs
when you kill a monster. This means that every time you kill something, there will be a small spray of bloody chunks from where it was. Additionally, whenever you or a monster is injured, a small plop of blood will appear on the floor near them. This is particularly noticeable when you get hurt by a trap: the trap will appear bloody from then on.
Fortunately, most of this can be disabled by turning off "particle effects" in the game's option menu. From then on, monsters will just go POOF when they die. Traps will still become bloody, however.
There are a lot of dead things in this game. From ghosts of monsters you've defeated to piles of bones on the floor to Death himself appearing as the final boss, the dead and their remains are everywhere. Of course, this is more or less expected considering a good portion of the game takes place while the protagonist is dead. Very little of it comes off as scary or dark and evil though.