|Pardon the dust!
This page includes some jargon that hasn't been added to the site's glossary yet. I'll be around to fix this later, but sorry for the inconvenience in the meantime.
At a Glance
|This game is recommended!
While there are many great games out there, this is one manages to be good fun and stay fairly true to Christian moral values.
If you're looking to add a new game to your collection, consider this one!
|ESRB Rating:||NR - Not Rated|
|My Rating:||Ages 6 and up|
|Review Published On:||April 7th, 2021|
The results of a run are saved* automatically when you win, lose, or quit the run. To save* during a run, you'll need to beat the current level's boss* and use the save station found before the portals to the next level.
Much like the games that inspired 20XX, the majority of the game is spent fighting and destroying evil robots that threaten humanity.
The basic idea behind 20XX is to take the fun and challenging gameplay of the Mega Man games and mix it up with ideas from the Roguelike genre. For example, you still have eight evil robots terrorizing the world, and you'll still be able to steal their powers after defeating them. However, you don't have as much leeway in choosing which boss* to fight next, and (as per usual for Roguelikes) each level is generated randomly from a pool of set pieces.
Since each playthrough is unique, you can't plan very far ahead or predict what upgrades will be available. In fact, many of your early attempts will be hindered by the lack of available upgrades. While you can find upgrades in chests, earn them as rewards from special rooms, or purchase them with bolts you've collected during a run, you first need to unlock* them by purchasing them with Soul Chips. Soul Chips are hard to come by, as they only drop from special, rare enemies. You also lose any unspent Soul Chips when you start a new run, so spend 'em while you can.
Another thing worth mentioning is that there are multiple playable characters. From the start, you have Nina and Ace, who are essentially expys of X and Zero from the Mega Man X games. In other words, Nina specializes in ranged combat, and Ace is your typical melee fighter. Both have their strengths and weaknesses, so everyone has their favorite.
You can also unlock* two additional characters, Hawk and Draco, buy purchasing their respective DLCs*. These characters not only have different playstyles, but they also have some additional abilities that make them stand out. Hawk plays somewhat like Simon Belmont from the Castlevania series, as she uses a whip as her primary weapon. The trick with her is that her whip allows you to steal weapon energy from enemies, letting you use your fancier secondary weapons much more often than anybody else. Draco is a close range fighter like Ace, but he plays like someone out of a Street Fighter game, throwing energized punches and uppercuts as his primary attack. If you play him well, he's easily the strongest playable character in the game.
Other features of note include co-op* multiplayer, multiple game modes, and an entire library of lore and things to collect. I can see this game keeping a Mega Man fan going for some time. Unfortunately for me, I had some unusual problems with this game (as in, some form of vertigo or motion sickness), and don't think it would be healthy for me to continue playing it.
Points of Interest
Alternatively, there is a "Rush Job" option, which is essentially the game's boss* rush mode, and if you're not interested in playing a truly random set of levels, there's an option to give provide the game with a specific level seed.
Much less often, you'll find doorways leading to a "very safe laboratory". The prototype augments found in these rooms are a double edged sword: their benefits come with a price, and the costs may easily outweigh the benefits. Choose them wisely.
Also, there's a set of Steam trading cards* available, if you enjoy collecting those.
Basically, while I was playing 20XX I felt fine, but once I stopped and closed the game, I'd become incredibly disoriented. As in, too brain fried to safely navigate a room, pour a drink, or butter some toast. Considering I have no issues with Beat Hazard 2, a game that literally has the tag line of "embrace the seizures", I don't know what's going on here or how to work around it, and that's kinda scary.
So far, 20XX is the only game I've encountered that causes this, so while I liked the game, I'm setting it aside for my own health.
Concerns and Issues
But, this isn't always the case. At certain points in the game (such as when you lose or reach a certain stage) there will be a short cutscene* where the scientists who hired Nina and Ace press a button and something bad happens to them. They could explode, be ejected into the vacuum of space, or get covered in paper confetti. That Big Red Button is a bit unpredictable.
Eventually, the "heroes" will need to turn on the scientists for their own survival. This is the only point in the game where you face living opponents. Defeating the scientists and destroying their space station ends the charade, with everyone free to live their own lives* on the world below.