Review: Peggle Nights
At a Glance
||This game is recommended!
While there are many great games out there, this is one manages to be good fun
and stay fairly true to Christian moral values.
If you're looking to
add a new game to your collection, consider this one!
||E - Everyone
||Ages 6 and up
|Review Published On:
||August 7th, 2016
Your game is automatically saved* whenever you quit or return to the main menu. These saved games* are so thorough that your actions within each stage are recorded, allowing you to quit at any time without losing progress.
The Peggle Masters are various magical creatures, such as a unicorn, a dragon, and a talking flower. In this game, you're wandering through their dreams, and some of them are having grand adventures fighting crime, destroying a city, or magically exploring the world.
The original Peggle
was a smash hit, and it's likely that if it had been released recently, then Peggle Nights would just be a DLC*
package for it rather than a stand-alone title. After all, this is largely just a collection of new Peggle levels.
Peggle Nights follows the same formula as the first game, with just a slight twist. As this is a sequel, you're expected to already be familiar with the core cast of Peggle Masters and their abilities. So, instead of retreading old ground by learning them again, the player is taken on a tour of their dreams. Towards the finale, a new character is discovered via her dreams of someday being a great Peggle Master herself, and her special ability is added to the growing roster.
Overall, if you enjoyed the first Peggle
game, you should enjoy the challenge brought by this one, but I would recommend playing them both in order to follow the development of the characters.
Points of Interest
75 core levels
The adventure mode features five levels for each Peggle Master and an additional five "Master Levels" to challenge your skills. Since a new Peggle Master has been added, this story has a few more levels than the original adventure.
New Peggle Master
With a new character comes a new skill to use in your games. In this case, it's a guided lightning bolt that takes out every peg between your ball and the bucket. Careful aiming can easily wipe out dozens of pegs, so it may prove rather useful.
Earn awards by doing well
If you're interested in some extra challenges, there are unlockable*
challenge levels for you to try. The last page of these challenges are a "spring bonus" set, featuring a cameo from Popcap's popular Plants vs Zombies franchise.
New Game Plus
While they aren't formal achievements*
, you can earn awards by scoring unusually high in a single level. Collecting them all will require some real Peggle mastery.
As in the last game, completing every level earns you the ability to replay the game with the option of selecting your preferred ability at the beginning of each level. Chosen well, this may help you earn those awards!
Less story content
Chances are, you aren't really playing for the bits of dialogue that happen between levels. But, for those that like these intermissions, the second playthough is a little disappointing. You see, unlike the first game, there's no new dialogue for the second round.
Concerns and Issues
Magical creatures on the roster again
All of the Peggle Masters from the first game are back again, so this naturally means we're playing a game with talking unicorns, dragons and other fantasy creatures. It's not really a huge deal compared to the other issues, but it's worth mentioning for completeness anyway.
Very mild violence
While the stories have no real impact on the gameplay, they do influence the background images and two of the dreams feature a small amount of violence. Bjorn the Unicorn dreams of being a superhero, and as one might expect, this means that he'll eventually take justice into his own hooves. Along the same lines, Claude dreams of becoming a Godzilla-style monster that wanders around Paris.
In Tula's dreams, she uses astral projection to go exploring through far away lands. The problem here is that astral projection is a type of mild occult practice. While most people would consider it fictional, there are some that believe it's real, and like other forms of mystical practices, this isn't something Christians should be playing with.