At a Glance
|This game is recommended!
While there are many great games out there, this is one manages to be good fun and stay fairly true to Christian moral values.
If you're looking to add a new game to your collection, consider this one!
|ESRB Rating:||NR - Not Rated|
|Genre:||First Person Puzzler|
|Review Published On:||June 17th, 2020|
Any progress is automatically recorded as you progress from room to room. Additionally, once you've unlocked* a room on the map, you can return to it at any time.
The primary thing to worry about in Antichamber is the possibility of a headache, though I'm not entirely sure if they are caused by eye strain or the very unique gameplay.
As if the crazy geometry wasn't difficult to navigate enough, there will come a point where you collect colored "matter guns" that give you many ways to manipulate small cubes that are found during various puzzles. Your gun can suck them up into an internal chamber, and then place the cubes back into the world wherever you want. Some puzzles require you to place them in specific places or use them as platforms, but there are also special fields that destroy these blocks on contact. These fields will also empty your gun if you pass through them, rendering progress impossible until you reset the puzzle.
Thankfully, you can return to the entrance at any time by pressing ESC*. Although this is the room you start in, it's also a hub or home base for your exploration. In particular, there's a large interactive map of the game's layout on one wall that will be pivotal in help you navigate this world.
First and foremost, any rooms you've encountered are automatically added to the map. Antichamber generally avoids normal behavior, so this little concession is very welcome. Once you've explored some of the other rooms, the map will also show how the rooms are connected, though since the rooms don't always connect in a logical fashion, many of them have arrows pointing into the void instead of hallways. You can also trace your steps through the maze by looking for a gray line that goes through hallways and rooms. The start of the line, which is where you started last, is marked by a spinning X, and the room you were when in you returned to the entrance is marked with an O.
There is one more feature of the map worth mentioning. Aiming your cursor at a room shows a preview of what room it represents. This also works with the arrows, allowing you to see which rooms connect. Clicking on any of the rooms teleports you to the room you're looking at with all of its puzzles reset. This is definitely a useful feature, as it's incredibly easy to screw up many of the puzzles beyond repair.
The main downside to this headache inducing box of illogical nightmares is that once you've figured out the puzzles, there's not a whole lot of replayability. That said, if you're looking for a challenge, this game will definitely deliver. Just plan on taking frequent breaks to avoid getting a headache from all the weirdness.