Review: And Yet it Moves

Table of Contents

Quick Info

Gore & Brutality Magic Sex Civility Religious Objections
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Additional Notes
This game is also available for Linux! This game offers Achievements (or similar awards)!

Summary of major issues
Just about everything in this game is made of paper, including your character. Taking too much damage will tear your character apart. They'll be put back together at the last checkpoint however, so no injury is permanent.


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Evading the evil Demon Hamster

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If this is rock paper, where are the scissors?

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More rock climbing

General Information

Genre:Puzzle Platformer ESRB Rating:E - Everyone
License:Commercial My Rating:Children (6+)
Played on:Martha
Available from: Steam
Save System:If you need to stop playing suddenly, you can pause the game by pressing ESC. Otherwise, your progress is automatically saved when you clear a level.

General Notes

This game caused quite a stir when it first came out. The unique graphical style, innovative puzzles and the fact that it was one of the earliest indie games on Steam garnered it a lot of praise and attention. Nowadays, the honeymoon is over. Cheap games are everywhere now, making it harder to overlook some of this game's flaws.

Gameplay Overview

In And Yet it Moves, you control a little paper man in a larger paper world. He simply wants to reunite with the paper he was sketched on, so it is your task to guide him through a dangerous world by using WASD to move him around and the arrow keys to control the orientation of the world.

Since gravity always pulls things downwards, rotating the level allows him to walk across ceilings, jump on walls and otherwise use unexpected and elaborate paths. Additionally, you can move large boulders and other objects around by making them fall.

Throughout the levels are other sketched copies of your character. These act as checkpoints, allowing him a place to respawn when he falls out of the world or gets torn apart by the hazardous terrain. Helpfully, they will also point him towards his next destination.

Once he reaches the paper at the end of the level and merges back into it, the level ends.


Unique and interesting graphical style
Save for your character and his many outlined clones, the world is created through layers of torn photographs. The world looks like a living collage, and near the end of the game, things get more brilliant and amazing as the textures become like wrapping paper. All in all, the game has a peaceful, dreamlike feeling, even when the situation is a little dangerous.

Steam community features
While there are many achievements to earn throughout the game, many of them feel like afterthoughts or are obtained too easily to feel like they're worth it.

Multiple play modes
Once you've cleared a level in the main game, you can play it again in slightly different ways. These include speedruns, time trials and variants that limit how much you can rotate the world or rip apart during the attempt.

Multiple user support
And Yet it Moves uses profiles to allow more than one user to record their progress through the game. This is always a useful feature, especially in larger families.


A little slow to respond
One of the downsides of the visual style is that there is a slight delay between the user pressing a button and the character responding to it. Most of the time this isn't a problem, but when you're dealing with timed puzzles it can throw you off.

Some elements aren't very intuitive
At first, there are a lot of notes pinned to the world to help familiarize you with how the game works. Later on, you'll need to figure out how new elements work on your own, and a few of these (the bamboo shoots in particular) are not that easy to understand. Though, part of the difficulty in figuring out how things work might be due to the next problem rather than poor design choices.

It's not always clear when you can fall safely
Your character can't fall very far without ripping apart. More specifically, it's the speed of the fall that will rip him into pieces. The problem is, it's often impossible to judge if he'll reach that speed if he was to jump from a given position. In other words, how far you can fall seems arbitrary from jump to jump. Supposedly landing on a slope increases the likelihood of surviving, but this too seems to be arbitrary.

Concerns and Issues

Your character gets torn apart a lot
Being made of paper, he's extremely fragile and easily rips when injured. Whenever he tears, his body will fly into various pieces before reforming at the last checkpoint. There's nothing really graphic here (as a paper person lacks blood or internal organs) but it's sometimes jarring to see his parts fly about.

Some other mild violence is present
Occasionally you'll need to deal with other creatures in the world to progress. This amounts to hitting a monkey with a rock it threw at you, tricking a "demon hamster" into ramming stone walls, and sending bats after lizards that were just minding their own business.