|Pardon the dust!
This page includes some jargon that hasn't been added to the site's glossary yet. I'll be around to fix this later, but sorry for the inconvenience in the meantime.
At a Glance
|This game is recommended!
While there are many great games out there, this is one manages to be good fun and stay fairly true to Christian moral values.
If you're looking to add a new game to your collection, consider this one!
|ESRB Rating:||NR - Not Rated|
|My Rating:||Ages 6 and up|
|Review Published On:||July 1st, 2016|
To save your game, you need to have Capt. V. come into contact with a teleporter. These are found throughout the world, so you should be able to find one nearby whenever you need one.
If a character touches a spike or enemy sprite*, they'll look sad and "die". The game then continues from the last checkpoint like nothing happened.
In a bit of a twist on the classic platformer gameplay, Capt. Viridian isn't able to jump. Instead, he can invert his own gravity when he's standing on something, allowing him to fall upwards and walk on ceilings. By timing his "flips" correctly, he can dodge nearly anything he'll encounter in this strange pocket dimension. The trick lies in knowing when and where to flip; some places don't have ceilings or floors, so it's possible to send him flying off into space until he collides with something.
But, while Capt. Viridian is able to navigate the world somewhat easily, none of the other crew members can flip like he does. This makes rescuing them quite a challenge, as they can't avoid hazards on their own. Fortunately, everyone that needs rescuing is someplace where flipping around isn't explicitly required.
Now, you might be wondering why the crew needs to be rescued in the first place. It's not because they were kidnapped or went exploring in the great unknown without a map. Instead, these space explorers found themselves sucked into what TV Tropes likes to call a "negative space wedgie". As their starship crashed, everyone tried to evacuate via their teleporter, and in a completely foreseeable turn of events, it malfunctioned and everyone ended up getting sent to some random corner of a pocket dimension.
Thus, the Captain of the ship must save his crew and fix the space-time anomaly before things return to normal. For an extra challenge (and a secret ending*) there are twenty Shiny Trinkets hidden throughout the game world. Collecting all of them isn't easy, but there is a nice surprise if you manage it.
If you like retro games or just enjoy the aesthetic, this is definitely a game you should try out.
Points of Interest
Then there's the Giant Seizure Elephant. This is an actual elephant found in an out of the way area. It's four screens large, rapidly cycles between different colors, and appears to be crying. Nobody really knows why it's there, making it a literal elephant in the room. It's speculated to be a reference to something, though there's no proof to back this up.
Getting all of the Shiny Trinkets is harder than hard, specifically the one located in the infamous area called "Veni, Vidi, Vici" where you need to complete a multi-screen spike maze in one life.