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Review: Osmos

At a Glance

ESRB Rating: E - Everyone
My Rating: Everyone
Genre: Other (Puzzle?)
License: Commercial
Fun-O-Meter:
Release Year: 2009
Review Published On: August 18th, 2021
Played on: Thaddeus

Available on:

Windows
Linux
MacOS

Available from:

Gamers Gate
Humble Store
Steam

Areas of Concern:
  • Nothing of note


How to Save and Pause:

Your progress is only recorded once you complete a level.

To pause the game, press ESC.

Time needed per session:

Later levels can take a long time to clear, so plan on spending at least ten minutes playing with this game.

Does this game pose issues for Christian players?

No - this is a great game for Christians
This is a simple game where bigger cells slurp up smaller cells until one of them is the biggest of them all. Calling this violent feels like a stretch.

Screenshots

[view screenshot]
Slowly making a path

[view screenshot]
Orbital decay

[view screenshot]
Antimatter maze



Game Overview

At first glance, this looks like yet another game where you eat everything smaller than yourself until youve become the largest thing in the world. This isnt a new idea, and just about everyone has played a game similar to this at some point.

But there are a few ways that Osmos differs from other games in this overcrowded genre, and most of these differences are due to the game being themed after cellular lifeforms. In this title, every cell is floating in a transparent substrate. Since everything in the is also a cell, everything is capable of consuming everything else. The main thing that makes your cell unique is your ability to control it: the majority of the cells are passively wandering around, never changing direction until something else acts on them. Even then, your ability to guide your cell isnt that special, as AI controlled cells sometimes compete with you for survival.

Fortunately, this predator/prey dynamic comes with a visual shorthand. Cells that are too big for you to consume are red, AI controlled predators are bright green, and everything you can safely snack on is a nice blue. Some levels also contain blobs of antimatter; these are dark green and should be avoided as theyll dissolve anything that touches them.

Moving around is also handled differently than you might expect. Instead of simply wandering about or swimming through the substrate, you create thrust by ejecting some of your own intercellular material. There is no friction in this world, so a few quick squirts are enough to push you towards your destination. Of course, if youre not willing to wait for things to drift into place, you can toggle the games speed using the your right mouse button.

This also plays into how you deal with the other cells around you. Ejecting material slowly makes you smaller, so you dont want to push out too much material or you wont be able to eat anything. But, you know how I just said most of the cells just sit there in this fictionless environment? You can push them around using this ejected material. Theyll get a little bigger as they absorb it, but once things start moving, its almost impossible for them to completely stop. Its a handy trick to keep in mind, as many of the levels plop your cell in a huge cluster of much larger cells.

Sadly, Osmos ends up being hobbled by its level design. Theres a good game here, but theres not enough of it to give players a chance to adapt to new situations. Once youve played the first few levels, youll hit a huge spike in the games difficulty, and for many players, this results in the game becoming virtually unplayable.

But, if youre willing to take a chance and try this game for yourself, there will be plenty of opportunities to do so. It goes on sale for a high discount frequently; usually during one of Steams annual sales events, so pick it up then if youre ready for a real challenge.

Points of Interest

Branching level design

Once youve completed the first few levels, youll be able to view the level map. This separates the games levels into three branches: one for each style of gameplay. Theres the life branch, where AI controlled cells compete with you for resources, the gravity branch that uses special objects that can push or pull objects, and the antimatter branch, which features a lot of the deadly antimatter cells.

Fixed and Randomized Levels

By default, every level starts with its own, fixed layout. But, if you want to play a randomized version of a given level, just press pause the game and select Randomize from the pause menu. This ability to restart a level with a random layout is probably why there arent more levels on the map: the developers might have felt it was redundant.

Steam community features

There are eleven achievements to earn as you wander about this tiny world. Most of them have to do with completing sets of levels, which unfortunately highlights the Osmos biggest problem. Despite there only being a few branches to play through, less than 20% of the playerbase has completed more than the opening tutorial.

No time to warm up to a new mechanic

Easily the biggest issue with this game is the limited number of levels. This doesnt give the player time to warm up to new mechanics. Instead, once youre through the opening levels, youre basically thrown to the wolves and left on your own. This creates a huge difficulty curve that has ruined the fun for a lot of players.

Concerns and Issues

Extremely mild violence

Every cell in this game is capable of eating any smaller cell that touches them. Yet, eating isnt really the right way to phrase it, as its just shown as one bubble getting smaller until it disappears. When your own cell is eating or being eaten, a somewhat comical slurp sound effect is played.