At a Glance
|This game is recommended!
This game is not just good fun, it also stays fairly true to Christian moral values, making it a great addition to anyone's library!
|ESRB Rating:||NR - Not Rated|
|Genre:||Rhythm / Puzzle|
|Review Published On:||August 27th, 2016|
|Played on:||Martha & Thaddeus|
Your high score and progress is recorded after the game is over.
The only possible issue here is with the lyrics of one of the songs. There's no swearing or anything, but it does refer to characters being dead. See the Concerns and Issues section for more detail.
The gameplay itself is rather simple. In each level, you are presented with a large grid, and your task is to fill it up by using various pieces to create "quads". A "quad" is a rectangular group of blocks; you'll know if you've created one because it'll display its current size and start to fill up. While it's filling, you can add more pieces to the sides to expand it. The larger your quads are, the more points you'll earn, so big quads are often better quads.
While you're working on that, a meter line is slowly making its way across the grid in time with the music. The meter line is both your friend and your enemy, as it interacts with the pieces and quads on the grid. When it touches pieces, they become discolored. After enough passes, they'll begin flashing. Once the meter line touches a flashing piece, all of the older pieces on the grid disappear and your score multiplier is reset.
But, when the meter line touches a completed quad, it will collect that quad and leave behind a mark on the grid to show that area has been covered. This is your main goal, and it's also how you influence the music. The more areas you cover, the more alive the game becomes, until you either run out of time or fill the grid up completely. If you do manage to cover an entire grid, the level starts over and you'll get some bonus points.
Throughout all of this is a timer that dictates how much longer you have to play. Covering more of the grid earns you extra time, but only so much. Eventually you won't be able to keep up, the timer will run out, and the game will end. Your final score gets calculated, and you're ready to start another game.
Ultimately, this is a nice relaxing game that's worth a try one quiet afternoon. The sequel, Chime Sharp, might also be worth a look if you like this version of the game.
Points of Interest
Chime's final level is Still Alive, the song played during the credits of Portal. Additionally, this level contains an easter egg: by reaching certain amounts in your score multiplier, you can summon Companion Cubes. These act like 3x3 pieces you can use to create quads. If you can do this enough times you'll even earn an achievement, and since it's harder than it sounds, that's an achievement you feel accomplished earning.