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Review: Amnesia: The Dark Descent

At a Glance

ESRB Rating: M - Mature Audiences
My Rating: Adults - 18+
Genre: First Person Puzzler / Horror
License: Commercial
Fun-O-Meter:
Release Year: 2010
Review Published On: December 22th, 2015
Played on: Martha & Thaddeus

Available on:

Windows
Linux
MacOS

Available from:

Humble Store
Steam

Soundtrack: LOUDR
Areas of Concern:
  • Graphic imagery
  • Occult references
  • Depictions of torture
  • Your experience becomes distorted as your character struggles with their sanity


How to Save and Pause:

There is an autosave, though it only triggers at specific points, such as when you enter a new area. If you want to save manually, theres an option to save and quit in the pause menu. To bring up that menu, press ESC at any time.

Alternatively, you can also pause the game by viewing your inventory or journal.

Time needed per session:

If you really want to get into the games atmosphere, expect to play for longer periods at a time. Otherwise, you can make good progress with short sessions of about fifteen minutes or so.

Does this game pose issues for Christian players?

Some players may have concerns
While there is a lot of dark and unsettling content, a key part of the games storyline involves the player character redeeming themselves. Whether this is enough to offset everything else is up to you.

Screenshots

[view screenshot]
A slightly rundown study

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Evidence of the Shadows presence

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An unsettling dumping ground



Game Overview

Although its not the first game to feature a sanity meter, Amnesias use of it is often one of the reasons players are drawn to this classic horror game. Staying in dark areas or looking at the monsters will deplete this resource, and as it falls, the world becomes increasingly claustrophobic and distorted. Eventually, youll begin hallucinating and bugs will crawl all over your screen as strange ambient sounds start to echo around you. To keep from drifting into this madness, youll need to stay in lit areas or make further progress into the story.

Finding those lit areas is a bit tricky however, as Brennenburg Castle is an unnaturally dark and foreboding place. Early on, youll acquire a lantern, but be careful how much stock you put in its light. Youll need to find fuel to keep it alight, and as you go deeper into the depths, the less often it appears. Once youre out of oil, the lantern goes out, and the darkness closes in. Your other option is to light candles, fireplaces, or other light fixtures using tinderboxes youll find scattered about. Like the lantern oil, there arent enough tinderboxes to go around, so youll have to use them sparingly.

There is another issue with both of these approaches, however. Gruesome monsters roam the castle halls, and youre an easy target when youre standing in the light. Since theres no way for you to fight back, youll need to be ready to scurry away into some dark corner should you encounter one of these freaks. Thus, you have a choice to make between your survival and your questionable sanity.

With its unique style of gameplay and storytelling, Amnesia: The Dark Descent was an instant hit with the gaming community. Over time that popularity has been slipping, but even so, this is still one of the biggest names in the genre, and more than worth a try if you like things to be more than a little spooky.

Story summary

There are actually two stories that come with Amnesia: The Dark Descent. The first story is the main game, which follows the misadventures of an unlucky man named Daniel. The second is a short tale about a deeply troubled woman named Justine. Both tales are tied together via a special potion known as the Amnesia Mixture. The potion gets its name from its primary function: whomever drinks it will lose their memories.

Daniels story begins in early summer of 1983, when he and a close friend went on an archaeological dig in Africa. While there, Daniel became the target of an ancient curse. Now hunted by a being known only as the Shadow, he fled to Castle Brennenburg where a man known as Baron Alexander would be able to protect him. Under Alexanders guidance, Daniel began performing a disturbing warding ritual that involved torture and human sacrifice.

But, eventually Daniel couldnt rationalize his actions anymore. Distraught, he drank the Amnesia Mixture. Once Daniel regained consciousness, he discovered a note hed left for himself. It had but a simple instruction: to put an end to the horrible crimes against humanity and nature, he must find and kill the Baron.

Justines story is considerably shorter. Three innocent men have trapped in a deadly series of tests. The player must solve these puzzles, save the hostages, and avoid being killed by Justines twisted Suitors.

Points of Interest

Excellent atmosphere

Probably my favorite thing about this game is how every area of the castle has a different design theme to it. Some areas seem like they wouldve been nice places to live, while others are strange masses of pipes and gears. The color scheme of each area is also often unique, giving the places you visit different tones and feelings.

Diary entries are read aloud

Throughout the journey youll find a lot of notes lying around. Many of these are notes regarding some puzzle youll be solving soon, but a good many of them are pages torn out of Daniels private journal. These journal scraps document his entire misadventure up to the start of the game, and they are read aloud by Daniel himself.

Hints are provided if you mess up

Should you meet an untimely end, and you eventually will, youll be presented with a brief statement while the game rewinds time to shortly before your demise. Many of these statements are just encouragement, but more than a few are hints that can help you progress if youre having trouble.

Multiple endings, with a secret to be unlocked if you get them all

There are three different endings. Which one you get depends on what you do in the final room. The best ending also requires you to have done some side quests prior to reaching this far in the game, so keep an eye out for opportunities.

Once the credits have finished rolling, youll be presented with a series of letters that matches the ending you received. Once you have all three groups of letters, you can use them to open a hidden archive file in the games folder. Inside is some bonus content to reward you for your effort.

Actually kinda scary

Amnesia manages to be a little scary, as the monsters pose a serious threat and the results of losing too much Sanity are pretty disorienting. Some areas are clearly designed to remind the player of a previous monster encounter, letting your imagination fill in the gaps and put you on edge. In fact, your imagination is the main reason the game is scary at all. By design, you dont get a good look at any of the monsters and the developers deliberately paced things so that you dont become accustomed to what youll encounter.

Easily moddable with custom story tools

Although it doesnt have Steam workshop support nor does it provide the editing tools in the games download, there are some easy to use tools available from the games homepage. Making a custom story does require a little coding, but these custom stories are often very popular, and are usually worth the effort it took to make them.

Steam community features

For a long time, this game didnt have any special features beyond its own modding system. Today, it boasts a total of 14 achievements for intrepid players to earn while they explore the castle and save the victims of the twisted Justine. Two of the achievements are there for the true completionists in the crowd -- they are earned by finding all of the precious tinderboxes and notes in the game.

The monsters can be rather stupid

The AI that guides the various monsters isnt as robust as many players would like. Its often too easy to make them forget about your presence, and in some cases they can wind up getting stuck on things in the world.

This may actually be a good thing since it means that players who arent terribly skilled have a bigger chance of surviving, but some people feel that it takes away some of the fun by making the monsters less threatening.

Sometimes you need to hurt yourself before you know what to do

In several cases, Daniel should be able to know whats going on just by looking at something. For example, a big container of bubbling green liquid is probably dangerous. Sadly, he needs to stick his hand in the thing to realize that its a dangerous acid. Brilliant move there, Daniel.

Concerns and Issues

One thing worth pointing out

Before I list the many objectionable things about this title, I would like to point out an important aspect of the games story. Despite everything mentioned below, Amnesia: The Dark Descent is a story about redemption and Daniel redeeming himself. Although he cant forgive himself for what hes done, he wants to ensure that it never happens again.

Very dark subjects

Alexander practices some seriously dark and evil things in his castle. Specifically, he gathers, uses and experiments with a substance called vitae. This substance is generated by living creatures, and torture increases the amount of vitae in the bloodstream. Together with Daniel, he tortures many people in order to extract as much vitae as he can. Once theyve outlived their usefulness, he has Daniel sacrifice them to ward away the Shadow.

Occult trappings

Where there is dark magic, occult references usually follow. In this case, there are runes painted in various walls, sacrificial altars, candles everywhere, fancy geometrical patterns and other generalized occult objects and designs. But, on a positive note, there isnt anything that appears to be overtly satanic.

A cult is mentioned in some of the notes Daniel finds, but they are listed as being long dead and practically forgotten. Their only real role in the game is to provide some backstory for the curse Daniel ended up receiving prior to the events of the game.

Blood and gore

Since collecting vitae is a key part of the story, blood is also a common in the game. Most of it has already been spilled on walls and floors before Daniel arrives in an area, but there are points where hell need to collect or interact with it.

Naturally, gore is also commonly seen in Amnesia, since its usually the source of the blood. However, most of the gore isnt the remains of the Barons victims, but rather a gross organic tissue that develops whenever the Shadow has been nearby.

Human and animal remains

It seems that Brennenburg desperately needs a maid or two, as there are intact bodies or other remains of humans and animals found around the castle. Obviously, theres a lot of them in the Morgue, but the bodies of a dog and a rabbit can be found in the Study. Some of the bodies you see randomly appear and disappear, implying that someone carried them around and left them behind.

Of course, the castles kitchen has a storage area for meat, and its fairly well stocked. The contents of a meat locker arent usually considered gore, but its worth mentioning them anyway just to be thorough.

Nudity and body horror

Alexanders servants are humans that were twisted and distorted to a terrifying degree. Some are barely recognizable as human, while others are covered haphazardly in metal and nails. In the side story Justine, the Suitors are mangled further, wearing chains, blindfolds and a cogwheel like fixture around their necks. As if that wasnt enough to disturb the player, they are also pretty close to being nude, and this isnt flattering at all.

While the monsters have some fragments of clothing on them, there is some nudity in this game. Every corpse has been stripped bare, some of the statues depict naked men, and one of the last characters youll encounter is magically floating about in his birthday suit. Absolutely none of this is sexualised however, as its pretty grotesque and definitely meant to be repulsive.

Depictions of torture and murder

In order to extract the precious vitae, the subject must be thoroughly tortured. Unsurprisingly then, the latter part of the game involves exploring the many different torture chambers, most of which contain very explicit pictures detailing how the equipment is used. Interacting with the devices lets you listen to what their victims sounded like, and displays a graphically detailed paragraph or two about the last time Daniel had used the device.

There are also audio clips and notes that tell of times when Alexander calmly murdered people who were no longer useful to him.